

Updated: November 1, 2026
In short: Android Studio cannot build an iOS app on its own - it is an Android IDE, and Apple only allows iOS apps to be compiled and signed with Xcode on a Mac. What you can do is write one shared codebase in Android Studio (with Kotlin Multiplatform, Flutter or React Native) and then use a Mac with Xcode, or a cloud macOS build service, for the final iOS build. In practice there are 3 realistic routes, and all of them end with 1 Mac step.
Not directly. Android Studio compiles Android apps (Java or Kotlin, packaged as APK/AAB). An iOS app has to be compiled with Apple's toolchain, signed with an Apple Developer certificate and uploaded through App Store Connect, and that toolchain only runs on macOS. So the honest answer to "can Android Studio make iOS apps" is: it can be the place where you write most of the code for both platforms, but it cannot produce the iOS binary by itself.
The rest of this article covers the practical options, and then a step-by-step example with Flutter.
Kotlin Multiplatform lets you share business logic - networking, data models, validation, storage - written in Kotlin between Android and iOS, while the UI can stay native on each platform or be shared with Compose Multiplatform. It is the most natural route if you already have an Android app in Kotlin, because you can move existing code into a shared module step by step. Android Studio supports KMP projects; the iOS part is still built and run through Xcode on a Mac.
Flutter uses Dart and its own rendering engine, so one codebase produces the UI for both platforms. Android Studio has official Flutter and Dart plugins, which makes it a comfortable editor for Flutter projects. Building for iOS still requires Xcode on macOS (the flutter build ios command calls Xcode under the hood).
React Native uses JavaScript or TypeScript with React and renders real native components. Most teams write it in VS Code, but Android Studio is used to run and debug the Android side. The iOS side is built with Xcode, and CocoaPods dependencies are installed on the Mac. If your team already works in React on the web, this is usually the shortest learning curve - see our React Native development services guide for when it fits.
For a broader comparison of native, cross-platform and hybrid approaches, see our mobile app development guide.
Creating an iOS app using Android Studio, which is primarily designed for developing Android applications, is not a straightforward process. Android Studio uses Java or Kotlin as the primary programming language, and it’s tailored for building Android apps. However, there are alternative methods to achieve this, though they come with their own complexities. One such method is using frameworks like Flutter or React Native which allow for cross-platform development. Here’s a general outline of how you might approach this using Flutter:

flutter create my_ios_app
lib directory of your Flutter project. Flutter provides a rich set of widgets to create beautiful native interfaces for both Android and iOS platforms.Remember, while Flutter offers a way to write cross-platform apps, it may not always achieve pixel-perfect replication of native iOS UI components or behavior. However, it offers a balance between development speed and platform-specific performance. An example app that UIDB developed is Pais you can check it out
You can write the shared code on Windows (Flutter, React Native or Kotlin Multiplatform), but you cannot compile, sign or run the iOS app there. For that step you need a Mac with Xcode or a cloud macOS build service.
No. Android Studio ships the Android Emulator only. The iOS Simulator is part of Xcode and runs only on macOS. When Android Studio runs on a Mac with Xcode installed, the Flutter plugin can launch your app in the iOS Simulator from inside Android Studio.
There is no one-click conversion. If the app is written in Kotlin, Kotlin Multiplatform lets you move the business logic into a shared module and reuse it on iOS, while the iOS UI is built separately or with Compose Multiplatform. Otherwise, the iOS version is a rebuild - often a good moment to move both platforms to Flutter or React Native.
You need macOS at some point: Xcode on a Mac or a cloud CI service with macOS machines handles the build, signing and upload to App Store Connect. You also need an Apple Developer account.
For most new business apps, a cross-platform framework (Flutter or React Native) gives one codebase and a shorter time to market. Kotlin Multiplatform fits best when you already have Kotlin code. Before choosing, write down the features and constraints in a product requirements document - our guide to building a PRD for app development walks through it - or talk to our development team.
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